Exploring Fallout, Gaming’s Most Unexpected Television Success
The Fallout TV series is back to streaming services, and it's safe to say that viewers were pleasantly surprised by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture different facets of the player's adventure.
There was vault-dweller Lucy, trying to do the right thing and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his faction's dogma and unleashes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated badlands.
Building Anticipation for Season Two
The debut season's finale unveiled key information about the culprits behind the global annihilation that trapped a group of people in subterranean shelters for centuries. It also raised several enigmas unanswered for the upcoming chapter – and, now, anticipations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the feedback to the show, so now people are arriving with more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is set in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was technically flawed at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to bring into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators prioritized physical models and locations were fabricated, reflecting the improvised nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to seem like it’s real.”
Actually, virtually every element you see on-screen is practical, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the video games. This mutual respect for the universe is evident in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will foster a different viewing experience, a dynamic the showrunners themselves are looking forward to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”